Realtime Greenscreen Using Unreal Engine



At University of Advancing Technology, the Digital Video Program is collaborating with the Game Art, Game Design, and Game Programming majors to develop a realtime rendering solution for generating environments for greenscreen movies using the Unreal game engine and other off-the-shelf technologies. Here’s the first demo.

TECH USED:
BlackMagic Design Cinema Camera
YEI 3-Space Sensor Wireless
TriCaster TC40
Unreal Development Kit
Zacuto Z-Finder
Mini-Jib
Manfrotto fluid pan-tilt heads
SDI-HDMI converter
HDMI-Component converters
Component-HDMI converters

AREAS FOR IMPROVEMENT:
Managing green spill (primarily thru lighting)
Key quality (thru green spill management and adjusting TC40 LiveKey)
Reducing mocap lag
Adding capture of additional axes of motion (such as dolly moves)

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