Raymarching Shader – Unity CG/C# Tutorial [Chapter 02 – Camera Setup]

Welcome to the ‘Raymarching Shader’ tutorial!
I’m super excited to share this video with you all. It took me a couple of months of research into the subject, and many days to create this video, and I hope that my way of explaining, will help you understand raymarching.

In this part we will setup the camera frustum to get the correct raydirections in the raymarching shader. We will start from scratch writing the project.

I’m investing my time into researching cool subjects, so you don’t have to anymore. If you find these subjects interesting, and want to support me bringing you these tutorials, consider supporting my work as a patron at my Patreon:

Special Thanks to:…

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