PBR Workflows | SIGGRAPH 2019 | Unreal Engine



Epic Games Trainer Sean Spitzer takes you through workflows for physically based rendering in Unreal Engine. Before joining Epic, Sean worked in the entertainment industry for over 20 years as an Art Lead, Art Director, Creative Director, Outsource Manager, and Technical Director.

Learn more at http://www.unrealengine.com/siggraph2019

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