Megascans to UE4 – Workshop with Wiktor Öhman

Live Stream from May 13, 2017

Wiktor Öhman, Eoin O’Broin, and Jonathan Holmes present a 1.5 hour special on integrating Megascans into Unreal Engine 4 using Wiktor’s latest UE4 environment.

Megascans is the world’s largest online scan library containing thousands of standardized and physically based surface scans, vegetation scans and 3D scans.



Lire l’article original