couldn’t find any good tutorial on this topic so i tried to do it on my own. i found a solution and i wanted to share it so there is a sound video that might help someone in need.
another easier option is to just import the skybox file, make a material, set it up and slap it on a hollow cube/sphere that’s bigger than your map, but the problem i had with that was the lighting always got messed up. (maybe disabling shadow casting by the cube/sphere could fix the lighting problem?)
wallpaper: « TI7 » (Wallpaper Engine)