Game Art – Tips, tricks, and tutorials: 'Face-Weighted Vertex Normals'

Explanation and examples of using FWVN plus final result in Unreal Engine 4.

FWVN are are great option for creating game assets and something every artist should be aware of as it opens up a lot of options for asset authoring. In this video I’ll be demoing in 3ds Max but the theory/application carries to all the major 3d packages.

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