FlappyBoid Introduction to CRYENGINE – Chapter 7: Keeping Score



TimeCode Topic
0:14 Creating a Game Token variable to save the player’s score
1:19 Setting a Game Token data type
1:58 Initializing the value of a Game Token in Flow Graph
2:22 Initializing the score with a Mission:GameTokenSet node
2:43 Displaying the score with a Debug:DisplayMessage node
4:04 Incrementing the score with a Mission:GameTokenModify node
5:27 Proximity trigger legacy entity settings in depth
8:57 Using a string:concat node to add the word Score

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