Jour : 11 décembre 2018

FlappyBoid Introduction to CRYENGINE – Chapter 7: Keeping Score

TimeCode Topic 0:14 Creating a Game Token variable to save the player’s score 1:19 Setting a Game Token data type 1:58 Initializing the value of a Game Token in Flow Graph 2:22 Initializing the score with a Mission:GameTokenSet node 2:43 Displaying the score with a Debug:DisplayMessage node 4:04 Incrementing the […]