samedi 23 février , 2019
Home / CRYENGINE / Unity C# Tutorial Part 0.5 Mine Sweeper game demo using Unity IoC & demo using Component Attribute

Unity C# Tutorial Part 0.5 Mine Sweeper game demo using Unity IoC & demo using Component Attribute



In this video, I’ll show you the Mine Sweeper game demo using Unity IoC & demo using Component attribute in a new Firebase Support behavior

Source code on my github: https://github.com/game-libgdx-unity/Unity-IoC
Full playlist: https://www.youtube.com/playlist?list=PLrxnIke4BNsTyVk2piv7PclE5aDadmfIB

1. Unity3d Engine. (http://unity3d.com), Jetbrain C# IDE.
2. C# Programming. (https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/)
3. LinQ, Collections, NUnit.
4. dependency injection, IoC. (https://dzone.com/articles/ioc-vs-dit)
5. Reactive Programming extension for unity (uniRx https://github.com/neuecc/UniRx)
6. Firebase SDK for unity
(https://firebase.google.com/docs/unity/setup)
7. Photon network (https://www.photonengine.com/)
8. TDD test driven development…

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